NES Specs
CPU | 8-Bit CPU | ||
MEMORY | RAM: 2Kb Video RAM: 2Kb |
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GAME PROGRAM MEMORY | 128K, 32K, 16K or 8K Bytes, 1 Meg, 256K, or 64K Bits | ||
GAME CHARACTER MEMORY | 128K, 32K, 16K or 8K Bytes, 1 Meg, 256K, or 64K Bits | ||
COLOR | Colors Displayed: 16 Colors Available: 52 Sprite Colors: 4 per Sprite from the 52 possible |
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RESOLUTION | 256 x 240 | ||
PROCESSOR | 8-Bit PPU (Picture Processing Unit) | ||
SPRITES | Maximum Sprites/Line: 8 Maximum Sprite Size: 8x16 Pixels Minimum Sprite Size: 8x8 Pixels |
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SCROLLING | Horizontal and Vertical | ||
CLOCK SPEED | 2 Mhz | ||
SOUND | 2 Square Waves, 1 Triangle Wave, 1 White Noise |